Xon’s cold mug of ale…

What will our band of adventurers encounter next???

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The battle for Allbright…

This week, our hearty band of adventurers, known as the Six Against the Impending Darkness, have discovered a hidden chamber. Previously, they were the Six Against the Void. Now they’ve stepped through a portal, forced to leave behind their valuable travelling companion, Xon of the Forest Gnomes. The party’s journey has lead them to an underground temple and lair. The large cavern is in the ruins of the Elven Crystal City, which lies below the Desert of Broken Glass. An event of epic and disastrous results in Celestial Magic have turned the once gleaming city into a wasteland. The featureless landscape is made of tiny grains of broken glass, in the land of Sinde, located in the Realms of Edeos.

The band of heroes walks into a large chamer, filled with the dead and petrified roots of some ancient tree. In the center of the cavern, they see a huge gem floading and glowing brightly. Allbright’s face appears in the glowing clouds which swirl inside the crystal. Its faces keep turning red… then green… then blue. The Elder Mage’s soul lies trapped within, but where his body can be found is anyone’s guess. An elven ghost stands near the gem. Six “Fury Spheres” float nearby. These are balls of lightning, with snaking tendrils of electricity. Tentacles shoot out from the etherial creatues, grasping the PCs, then pulling them in. These Fury Spheres also have a searchlight built in, so hiding in shadows just became much more difficult.

Merrick, after a short (and losing) mental contest with a sentient sword known as “The Sword that Dreams” uses its lightning power to blast apart the gem! This action may kill Allbright, and the rogue’s alignment drifts even further from Neutral…

BOTH Reina and Sandy score CRITS while trying to dispell magic on Allbright’s etherial form as it begins to drift away. Allbright now exists again… somewhere…

DM note: we’re not usually loud as players, but with two simultaneous d20 rolls happened, the party hooted in approval. The game store asked us to keep it down. We promised to behave, although it was pretty epic. Moving on…

The elven ghost cast a CELESTIAL MAGIC spell, and brought the tree roots to un-life. The party is now surrounded by fossilized zombie trees. Brand tried to blow up the ghost with a fireball, but it only made him teleport away. He is beginning to learn how to interrupt and reverse spells cast by other Celestial Mages. Shamash, the party’s only fighter, with his jumping ability, was able to strike at the lightning balls with his sword, even though they were 15 feet up in the air.

Where is Xon? The party’s go-to NPC will not come through the portal for another 12 hours. Will he be able to find the party? Or will he perish in the desert sands, waiting to be rescued?

Tune in next time, dear reader, so see what the fates have in store for our beloved party of heroes.

*This blog conveys the awesomely epic game of Dungeons and Dragons 5th edition that takes place at Get Your Game On in downtown Ann Arbor, the first and third Wednesday of each month. We use DrakenStone terrain pieces. Sorry, all 6 player seats are filled. Click the contact button to be added to the player’s waiting list, or stop in at the store to find another D&D group.

Fury Spheres

The past few sessions, the party has encountered a new monster, only described as “floating balls of lightning”. These figures I crafted seem to do the trick.

The Adventure Continues…

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We will be meeting on July 13 and 20, at 6 pm at Get Your Game On in downtown Ann Arbor to continue our adventure into the Void. We are at full capacity, at 6 players, with no open seats. Please watch our facebook page to see if a seat opens up…

The Six Against the Void…

EdeosMap1

In tonight’s episode, The Five Against the Void were well met by a new character, Moddie. The dwarven bard was a key member of the party as they waded through a monster-less dungeon…

On their way to the abandoned monastary, the party encountered an army. A massive army. 25,000 men, on their way to Sarpadia, the Kingdom they had just saved. But the task at hand was so important, they simply sent a message to the young Duke of Sarpadia to prepare for an occupation.

Our trusty thief snuck in to the general’s tent, stole the maps and plans, replaced them with fake documents, and then snuck away. Their druid fly overhead as an eagle and scouted ahead. They eventually found the abandoned monastary and started digging. They uncovered a corridor and found a dungeon, with many traps and puzzles.

A huge room loomed before them, a hundred feet across. This chamber had no floor. On the ceiling were rungs. One PC swung across on a rope, another turned into an eagle and flew across. Xon started climbing the rungs…